If you were to be a handler what weapons would you give to your charge?
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Officer_Charon
Awinnell
Three Dog
John_234
Kurosaka "Ery" Erika
dragonfire238
WEBER
MP5
ElfenMagix
Professor Voodoo
Alfisti
FearTheLASERFACE
Nachtsider
Jacen Starslayer
Kiskaloo
KEN_giovanni
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If you were to be a handler what weapons would you give to your charge?
As for myself I do appreciate the Fabrique Nationale weaponry but I am much more partial towards American weaponry. So as a primary I'd like my charge to be trained with an M16A4 and as a sidearm a Desert Eagle fitted for the .357 magnum
KEN_giovanni-
Forum Posts : 58
Registration date : 2011-01-23
Re: If you were to be a handler what weapons would you give to your charge?
Heckler & Koch or Fabrique National.
Kiskaloo- A Cat of Many Talents
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Re: If you were to be a handler what weapons would you give to your charge?
So any weapon from those specific manufacturers?
KEN_giovanni-
Forum Posts : 58
Registration date : 2011-01-23
Re: If you were to be a handler what weapons would you give to your charge?
For FN it would be the Five-seveN, P90 and F2000.
H&K would be the UMP, P2000SK and G36.
H&K would be the UMP, P2000SK and G36.
Kiskaloo- A Cat of Many Talents
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Forum Posts : 10984
Location : Seattle / Tokyo / Milan
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Re: If you were to be a handler what weapons would you give to your charge?
I'd probably go with weapons that I'd researched, personally used, or that had withstood the test of time.
However, since I've never fired a gun before I'd go with the following
The M16 series, The MP5 series, the M1911 series, Beretta 92 series, etc
However, since I've never fired a gun before I'd go with the following
The M16 series, The MP5 series, the M1911 series, Beretta 92 series, etc
Jacen Starslayer-
Forum Posts : 525
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Re: If you were to be a handler what weapons would you give to your charge?
Handgun - a Glock 21. It's durable, has a high ammo capacity and packs a punch. Backup weapon would be a Glock 36, for the same reasons; it packs the biggest clout of any handgun its size I've ever seen.
SMG - can't go wrong with the MP5 series, un-exotic though it may be. An MP7 would also be good for covert missions.
Assault rifle - something that can also perform in the DMR role. Something along the lines of an AUG, SAR-21 or Tavor. I like bullpups.
Sniper rifle - an AMP DSR-1. No ifs, ands or buts.
SMG - can't go wrong with the MP5 series, un-exotic though it may be. An MP7 would also be good for covert missions.
Assault rifle - something that can also perform in the DMR role. Something along the lines of an AUG, SAR-21 or Tavor. I like bullpups.
Sniper rifle - an AMP DSR-1. No ifs, ands or buts.
Nachtsider- KNIGHT OF THE LIVING DEAD
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Re: If you were to be a handler what weapons would you give to your charge?
Handgun: Soemthing powerful. If not a Desert Eagle then likely a Magnum revolver, proabably .44 Magnum. I'll give her an M1911 too for more simple carry and less sound.
SMG: Luv MP5s. You can also attach M203, maybe M320, right? Awesomesauce. Maybe I'll give her two of them.
Assault Rifle: Likely of the M16/M4 series, or the newer "ACR", but carrying AK-47 mags shouldn't be a waste. People seem to luv AKs. Also attach any compatible grenade launcher. The select-fire M14 EBR will work too.
Sniper Rifle: M14 EBR works okay as DMR, M21 will work, and the monstrous Barret. 50 Cal looks, ah, powerful*understatement*.
CQB: Pistols and knives are fine, but the AA-12 is definately the shotgun I'd give her....unless it has jamming problems....does it?
SMG: Luv MP5s. You can also attach M203, maybe M320, right? Awesomesauce. Maybe I'll give her two of them.
Assault Rifle: Likely of the M16/M4 series, or the newer "ACR", but carrying AK-47 mags shouldn't be a waste. People seem to luv AKs. Also attach any compatible grenade launcher. The select-fire M14 EBR will work too.
Sniper Rifle: M14 EBR works okay as DMR, M21 will work, and the monstrous Barret. 50 Cal looks, ah, powerful*understatement*.
CQB: Pistols and knives are fine, but the AA-12 is definately the shotgun I'd give her....unless it has jamming problems....does it?
FearTheLASERFACE-
Forum Posts : 201
Original Characters : Subject 2-Alpha, Serina, Sarah, James Antolini, Jack Vesputchi
Comments : Kalashnikov sounds so much more bad*** than AK-47
Registration date : 2010-08-27
Re: If you were to be a handler what weapons would you give to your charge?
When it comes to sniper rifles, the AMP DSR-1 Subsonic for "close in" work and the Barrett XM500 when I want my cyborg to "reach out and touch someone".
Kiskaloo- A Cat of Many Talents
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Re: If you were to be a handler what weapons would you give to your charge?
I like Heckler & Koch, Howa, Fabrique Nationale de Herstal, Springfield Armory, and Barrett. It good firearm technology.
Guest- Guest
Re: If you were to be a handler what weapons would you give to your charge?
Hmm, it depends on what role the fratello was meant to fill...
Ok, first up, a disclaimer: I am in no-way, shape or form what you would
consider a "gun" bloke. My interest extends about as far as being able
to justify decisions made for drawing and writing.
So, on with the show. Assuming the role was the standard "general combat" cyborg...
Sidearm: Probably a compact version of a full size combat pistol, preferably something with a bit of track record. The SIG P228 would be a top contender. Yeah, yeah, I know cyborgs have 99 problems, but weight ain't one (at least when it comes to firearms). However, from an ergonomic perspective I think a full-size gun is going to be awkward for the average female child/teenager to wield.
"Instrument Case" weapon: Most likely option: MP5-KA4. It's got a proven record, is small and wieldy and of course can be put in the now probably infamous atache case. It also takes the same 9mm ammunition as the P228 so that could be shared if need be and because the round isn't proprietary you probably wouldn't need to worry about the armoury not having any in stock.
Round it out with a CCW: Probably a SIG P232. Again: track record, Sig name and ease of silencing.
If something more powerful was needed... who knows. If it was an Assult Rifle/carbine needed then probs a HK G36C.
But what of the handler?
Lorenzo: So you've armed your cyborg, what are you carrying Mr. Alfisti.
*Alfisti pulls out a Beretta 950 Jetfire and places it on the desk.
Lorenzo: I thought so, one of these damned little Berettas. You're just using it because it doesn't mess up your suit aren't you?
Alfisti: *drops his hat on the Chief's desk* Absolutely. Agency prolicy dictates that I have to carry, but it's very difficult to play the laconic fop if people think your next action is going to be to shoot them.
Lorenzo: Ten points for style Mister Alfisti... negative several million for common sense. Consider this a direct order: go to the armory and draw something more practical.
Alfisti: Right away Sir. *Picks up his hat and turns to go*
Lorenzo: Leave the Beretta please.
Alfisti: Sigh. *Pulls the 950 out from under his hat and puts it back on the chief's desk*
Lorenzo: Goodbye Mister Alfisti.
Ok, first up, a disclaimer: I am in no-way, shape or form what you would
consider a "gun" bloke. My interest extends about as far as being able
to justify decisions made for drawing and writing.
So, on with the show. Assuming the role was the standard "general combat" cyborg...
Sidearm: Probably a compact version of a full size combat pistol, preferably something with a bit of track record. The SIG P228 would be a top contender. Yeah, yeah, I know cyborgs have 99 problems, but weight ain't one (at least when it comes to firearms). However, from an ergonomic perspective I think a full-size gun is going to be awkward for the average female child/teenager to wield.
"Instrument Case" weapon: Most likely option: MP5-KA4. It's got a proven record, is small and wieldy and of course can be put in the now probably infamous atache case. It also takes the same 9mm ammunition as the P228 so that could be shared if need be and because the round isn't proprietary you probably wouldn't need to worry about the armoury not having any in stock.
Round it out with a CCW: Probably a SIG P232. Again: track record, Sig name and ease of silencing.
If something more powerful was needed... who knows. If it was an Assult Rifle/carbine needed then probs a HK G36C.
But what of the handler?
Lorenzo: So you've armed your cyborg, what are you carrying Mr. Alfisti.
*Alfisti pulls out a Beretta 950 Jetfire and places it on the desk.
Lorenzo: I thought so, one of these damned little Berettas. You're just using it because it doesn't mess up your suit aren't you?
Alfisti: *drops his hat on the Chief's desk* Absolutely. Agency prolicy dictates that I have to carry, but it's very difficult to play the laconic fop if people think your next action is going to be to shoot them.
Lorenzo: Ten points for style Mister Alfisti... negative several million for common sense. Consider this a direct order: go to the armory and draw something more practical.
Alfisti: Right away Sir. *Picks up his hat and turns to go*
Lorenzo: Leave the Beretta please.
Alfisti: Sigh. *Pulls the 950 out from under his hat and puts it back on the chief's desk*
Lorenzo: Goodbye Mister Alfisti.
Last edited by Alfisti on Thu 27 Jan 2011 - 19:46; edited 1 time in total
Alfisti-
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Re: If you were to be a handler what weapons would you give to your charge?
I'm going to borrow Alfisti's disclaimer; slightly modified.
As for rifles; when the fratello is called upon to pull off a short to medium range sniper shot Elio uses a H&K G3/SG1 (the hyperactive Marisa is a lousy sniper...her handler takes the long shots). It's an old, reliable design refined over decades.
Admittedly, with only a 20-round box magazine Mari's Kel-Tech RFB rifle is a poor choice. I might have it get destroyed in a future episode so she can pick up something more practical.
When I chose the weapons for my OC fratello I went for pragmatic simplicity. Elio gave Marisa a Beretta 92 because the SWA armoury had stacks of them; therefore he didn't have to special order anything. When he lost his Colt 1911 (Marisa had to toss it in the River Seine while avoiding Parisian cops) he replaced it with another Beretta 92. It's reasonably accurate, easy to get parts for and pretty indestructable...'nuff said.
I too am in no-way, shape or form what you would consider a "gun" bloke. I have not actually picked up a loaded firearm since I left the military over a decade ago. As a result some of my selections have been less than optimal.
As for rifles; when the fratello is called upon to pull off a short to medium range sniper shot Elio uses a H&K G3/SG1 (the hyperactive Marisa is a lousy sniper...her handler takes the long shots). It's an old, reliable design refined over decades.
Admittedly, with only a 20-round box magazine Mari's Kel-Tech RFB rifle is a poor choice. I might have it get destroyed in a future episode so she can pick up something more practical.
Professor Voodoo-
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Re: If you were to be a handler what weapons would you give to your charge?
The weapons my OCs use is weapons I have used:
the 1911 (and the famous American Arms 1981/84 variant) in various formats. Mostly are personal weapons choices for the OCs. the Colt 1911. 38Super for Juanita, and the SW 1911 .45ACP for Rachel. Fernando uses the AA M1981/84, which is a double width frame and allows 16 rounds in .45ACP; similar guns to it are the STI, SVI and Rock Island Amoury's 1911MA2- which are all double width frames and can hold 14 - 16 rounds in the magazines. Fernando has been in gun flights where the opponents look and say, wow, a 1911... 7 round capability- 8 at the most. Then they run when they realize Fernando has past 10 shots and is still firing! (if they had not gotten hit).
A standard issue, no frills 1911 (actually an 1911MA1) from the US Army by Colt.
the North American Arms .32NAA, for Fernando and Rachel. They are 'mission guns', used when concealment is necessary. Its .32 round in a necked down .38 casing makes a powerful round, capable of penetrating light body amour like the QSZ 92 in 5.8mmX21mm. With an extended magazine, it can hold 10 rounds and still fit in the palm of your hand.
the SiG 239 (only Francesca has this because the SWA gave it to her. Fernando might upgrade her to a 1911 in the future. Maybe a SiG GSR)
the M1 Garand (great sniper rifle, used since WWII). Fernando like it a lot. Rachel used it to beat up Muffin with in Panzer's Detective's Daughter.
the M16 w/grenade launcher (an old standby and room sweeper)
the M82/M107 .50 cal Barret. (Reach out and touch someone almost a mile away!)
Though Rachel and Francesca do not do sniping action, they are trained on them and are expert marksmen with them. But again, sniping is not their role, infiltration and espionage is. Killing is only when needed, like their cover is blown or in self defense.
the 1911 (and the famous American Arms 1981/84 variant) in various formats. Mostly are personal weapons choices for the OCs. the Colt 1911. 38Super for Juanita, and the SW 1911 .45ACP for Rachel. Fernando uses the AA M1981/84, which is a double width frame and allows 16 rounds in .45ACP; similar guns to it are the STI, SVI and Rock Island Amoury's 1911MA2- which are all double width frames and can hold 14 - 16 rounds in the magazines. Fernando has been in gun flights where the opponents look and say, wow, a 1911... 7 round capability- 8 at the most. Then they run when they realize Fernando has past 10 shots and is still firing! (if they had not gotten hit).
A standard issue, no frills 1911 (actually an 1911MA1) from the US Army by Colt.
the North American Arms .32NAA, for Fernando and Rachel. They are 'mission guns', used when concealment is necessary. Its .32 round in a necked down .38 casing makes a powerful round, capable of penetrating light body amour like the QSZ 92 in 5.8mmX21mm. With an extended magazine, it can hold 10 rounds and still fit in the palm of your hand.
the SiG 239 (only Francesca has this because the SWA gave it to her. Fernando might upgrade her to a 1911 in the future. Maybe a SiG GSR)
the M1 Garand (great sniper rifle, used since WWII). Fernando like it a lot. Rachel used it to beat up Muffin with in Panzer's Detective's Daughter.
the M16 w/grenade launcher (an old standby and room sweeper)
the M82/M107 .50 cal Barret. (Reach out and touch someone almost a mile away!)
Though Rachel and Francesca do not do sniping action, they are trained on them and are expert marksmen with them. But again, sniping is not their role, infiltration and espionage is. Killing is only when needed, like their cover is blown or in self defense.
ElfenMagix-
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Re: If you were to be a handler what weapons would you give to your charge?
I've not handled any real guns beyond bolt-action .22's and once, a 12-gauge shotgun, but I've been doing at the very least some research and I do pick up Tactical Weapons magazine every so often. My research therefore influences my choices:
For my charge, this would be his/her loadout--
Primary/Instrument case weapon: Kalashnikov AKMS. Reliable, easy to learn, plenty of stopping power, plenty of ammo worldwide, and if the Padanians are anything to go by, they use these things a lot as well and so ammo can be scrounged off of slain opponents--if necessary.
Sidearm: Kimber Custom II. A good .45-caliber weapon that will put a subject down with even a fair-to-middling shot. it is a man-stopper. The design, like the AK, has proven to be reliable and has been around for years. I would also make sure my chargecan master is regularly evaluated on his/her skill using the 'El Presidente' drill:
CCW: Kimber Super Carry Ultra. 3-inch barrel, keeps the .45ACP stopping power.
Sniping weapon: Remington MSR in .338 Lapua Magnum. Proven system seated in a modular chassis that can be modified as the mission calls for it and a fully-adjustable stock that also folds nicely for transport.
CQB weapon: Remington 870 Marine Magnum. Trusted and popular design with a generous 6-round mag capacity and a corrosion-resistant finish. Also, I happen to like shotguns.
I believe a handler should carry as well. So these are my choices:
Carry weapon: Ruger SR40. I liked the SR9's looks, but I hear Elfen talking a lot about 9mm being a defensive round, so maybe .40S&W is a good balance.
Trunk Gun: Heckler & Koch UMP40. More stopping power than a standard MP5, cheaper to produce, and ammo can be shared with the pistol.
Shotgun(optional): Mossberg 500 'Road Blocker'. I've shot a 12-gauge all of once, and the recoil was always a bit surprising for me. That Muzzle brake isn't just for show, apparently.
For my charge, this would be his/her loadout--
Primary/Instrument case weapon: Kalashnikov AKMS. Reliable, easy to learn, plenty of stopping power, plenty of ammo worldwide, and if the Padanians are anything to go by, they use these things a lot as well and so ammo can be scrounged off of slain opponents--if necessary.
Sidearm: Kimber Custom II. A good .45-caliber weapon that will put a subject down with even a fair-to-middling shot. it is a man-stopper. The design, like the AK, has proven to be reliable and has been around for years. I would also make sure my charge
CCW: Kimber Super Carry Ultra. 3-inch barrel, keeps the .45ACP stopping power.
Sniping weapon: Remington MSR in .338 Lapua Magnum. Proven system seated in a modular chassis that can be modified as the mission calls for it and a fully-adjustable stock that also folds nicely for transport.
CQB weapon: Remington 870 Marine Magnum. Trusted and popular design with a generous 6-round mag capacity and a corrosion-resistant finish. Also, I happen to like shotguns.
I believe a handler should carry as well. So these are my choices:
Carry weapon: Ruger SR40. I liked the SR9's looks, but I hear Elfen talking a lot about 9mm being a defensive round, so maybe .40S&W is a good balance.
Trunk Gun: Heckler & Koch UMP40. More stopping power than a standard MP5, cheaper to produce, and ammo can be shared with the pistol.
Shotgun(optional): Mossberg 500 'Road Blocker'. I've shot a 12-gauge all of once, and the recoil was always a bit surprising for me. That Muzzle brake isn't just for show, apparently.
Last edited by MP5 on Fri 28 Jan 2011 - 20:22; edited 1 time in total
MP5-
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Re: If you were to be a handler what weapons would you give to your charge?
Professor Voodoo wrote:
Admittedly, with only a 20-round box magazine Mari's Kel-Tech RFB rifle is a poor choice. I might have it get destroyed in a future episode so she can pick up something more practical.
Actually, I find that Kel-Tec quite practical. Full-auto is a waste of ammo, and with a 20-round magazine of 7.62, you can at least be assured that you knock down what you aim at. Plus, with the choked down amount of ammo, Marisa is forced to hone her marksmanship properly.
Actually, tell you what. If you want her to get something more practical for 'everyday' situations, have her bring out the Kel-Tec on occasions that require a DMR. Just place an ACOG scope on it or an EOTech and a 3x magnifier. That monolithic top rail is there for a reason.
MP5-
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Your character
OC genger: 40
Re: If you were to be a handler what weapons would you give to your charge?
Sidearms, SIGs. Nothing about them I don't like.
SMG, can never go wrong with a MP5.
Assault rifle, M4, the gun of many variations (This also goes under the charge's DMR).
For the handler:
I would really only have a heavy-hitting, high-cap. sidearm and a DMR, those being the SIG P250 full size in .357sig and the Weatherby Vangaurd Synthetic in .257Wby Mag.
SMG, can never go wrong with a MP5.
Assault rifle, M4, the gun of many variations (This also goes under the charge's DMR).
For the handler:
I would really only have a heavy-hitting, high-cap. sidearm and a DMR, those being the SIG P250 full size in .357sig and the Weatherby Vangaurd Synthetic in .257Wby Mag.
WEBER- Forum Posts : 94
Registration date : 2010-04-03
Re: If you were to be a handler what weapons would you give to your charge?
There are actually a couple of weapons that Abigail would use
for sniping mission she will use a .338 lapula because of its range and knockdown power as well as the .50 cal barret for more range and more knock down power.
for CQC she will have the FN SCAR Light which fires a 5.56x45 NATO round or .223 civilian, I am also thinking about giving her a lever action Marlin 336cs chambered in .35 Remington, perfect for "hunting" in the woods.
pistols will be a H&K USP Compact .40 S&W as well as a Baretta PX4 Storm 9mm subcompact pistol as a backup. she will also have the much over looked derringer .22 hidden somewhere on her person
for sniping mission she will use a .338 lapula because of its range and knockdown power as well as the .50 cal barret for more range and more knock down power.
for CQC she will have the FN SCAR Light which fires a 5.56x45 NATO round or .223 civilian, I am also thinking about giving her a lever action Marlin 336cs chambered in .35 Remington, perfect for "hunting" in the woods.
pistols will be a H&K USP Compact .40 S&W as well as a Baretta PX4 Storm 9mm subcompact pistol as a backup. she will also have the much over looked derringer .22 hidden somewhere on her person
dragonfire238-
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Re: If you were to be a handler what weapons would you give to your charge?
as for me,here are the list:
Yuki:barrett m95(widely used in Asia especially Japan and my country,Malaysia) and croatian anti-material rifle RT-20(Denel NTW20 small cousin that pack the same punch as Denel itself) + beretta 92S for primary sidearm+L96 Aw supressed version for here,chambered for 7.62 Nato + M14 EBR battle rifle especially designated for her.
Ai:Loyal to FN herstal firearm, and H&k,she wield Fn-scar l with variable cqc optic at her disposal,H&k mp5 with eotech attachment and Fn 57+beretta 92s for her sidearm
Victoria: similar to her motherland origin,she prefer Russian firearm; Ak103 assault rifle and Tokarev TT-33 for her sidearm
Henrietta: not the old average henrietta, her handler ordered for her the Haskins M500 anti material sniper rifle,the rarest sniper rifle available,costum made and made for the Green Beret ,her handler also wield for her SIG sg550 for mountain range battle as the rifle was made by the SWISS(expert firearm making to me.....+ they had a lot of mountain so it's logical for the rifle developed for all dual action battle assault rifle)
Yuki:barrett m95(widely used in Asia especially Japan and my country,Malaysia) and croatian anti-material rifle RT-20(Denel NTW20 small cousin that pack the same punch as Denel itself) + beretta 92S for primary sidearm+L96 Aw supressed version for here,chambered for 7.62 Nato + M14 EBR battle rifle especially designated for her.
Ai:Loyal to FN herstal firearm, and H&k,she wield Fn-scar l with variable cqc optic at her disposal,H&k mp5 with eotech attachment and Fn 57+beretta 92s for her sidearm
Victoria: similar to her motherland origin,she prefer Russian firearm; Ak103 assault rifle and Tokarev TT-33 for her sidearm
Henrietta: not the old average henrietta, her handler ordered for her the Haskins M500 anti material sniper rifle,the rarest sniper rifle available,costum made and made for the Green Beret ,her handler also wield for her SIG sg550 for mountain range battle as the rifle was made by the SWISS(expert firearm making to me.....+ they had a lot of mountain so it's logical for the rifle developed for all dual action battle assault rifle)
Kurosaka "Ery" Erika-
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Re: If you were to be a handler what weapons would you give to your charge?
Sorry to be boring, but it would be whatever fit the individual. I probably would have a few tendencies though;
Lots of AR-15 type rifles. They're adaptable, reliable, and immensely effective in the respects of ergonomics. I find myself actually using less subguns and shotguns because of it. Barretts tend to come up frequently, as soft-recoiling antimaterial rifles. Most of the characters near-and-dear to me use the 1911 pistols, simply because a lot of the same thought processes go into them.
Lots of AR-15 type rifles. They're adaptable, reliable, and immensely effective in the respects of ergonomics. I find myself actually using less subguns and shotguns because of it. Barretts tend to come up frequently, as soft-recoiling antimaterial rifles. Most of the characters near-and-dear to me use the 1911 pistols, simply because a lot of the same thought processes go into them.
John_234-
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Taking a break for a while.
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Re: If you were to be a handler what weapons would you give to your charge?
various firearm at my OC's disposal...
Kurosaka "Ery" Erika-
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Re: If you were to be a handler what weapons would you give to your charge?
Well, I got a miriad of OCs, so I won't list their weapons. I will list what a cyborg of my own would use though if she were to use that type of weapon (As per the thread title ) Also, bear with me, I don't know all that much about guns, which I'm sure will be quite evident...
Self Loading Handgun - Walther P99 (9x19mm Parabellum) - Basically beause I'm a sucker for WWII equipment, but since the PPK is apparently not too great, I go with this since it's made by the same company.
Revolver -Smith & Wessom Model 29, 8 1/2 inch barrel (.44 Magnum) - Clint Eastwood used it in Dirty Harry, what more do I need to say?
Assault Rifle - SiG SG 552 (5.6mm Gw Pat 90) - A compact varient of the 550 that I think is cool.
SMG - Brügger & Thomet MP9 (9x19mm Parabellum) - It's Swiss, can have a holster, and from what I hear isn't too bad a weapon.
Battle Rifle - FN FAL 50.61 (7.62x51mm NATO) - a simple, reliable battle rilfe that I would imagine has rather common parts seing as how it's used by a couple dozen countries.
Sniper Rifle - Accuracy International Arctic Warfare (.338 Lapua Magnum) - I gave it to one of my OCs, I think it's kind of cool, and my homeland uses it.
Anti-material Rifle - Zastava M93 Black Arrow (.50 BMG) - Bolt action, and every man and his dog uses a Barrett for AM stuff.
Shotgun - Neostead (12 Gauge) - 12 round capacity with 2 ammo tubes that can be quickly switched between, alowing for a more versitile weapon that can be employed in more roles.
LMG - F89 (License built FN Minimi) (5.56x45mm NATO) - basically the same as the Minimi, but uses the FN MAG flash supressor to increase accuracy. And the only other LMG I can think of is the M249, and from what I hear, that's kind of on the heavy side.
General Purpose Machingun - MG3 (7.62x51mm NATO) - sure, it chews through ammo, so what better weapon to riddle a house with holes if need be? Plus the whole WWII thing comes into play again.
OR - M60E4 (7.62x51mm NATO) - It's a fairly light machine gun from what I can gather, which would make it easier to get around I assume.
Anti-tank weapon - NTW 20mm (20x82mm Mauser) - I'm not too sure if there is another weapon like it, but I'm pretty sure this is the best in the series of anti tank/armour rifles
Melee - Nokia - the ground breaks when you drop it, not the phone. Let's see what it does to the little Padania agent's head.
Seriously - Spiked Knuckles + Kukri - intimdation factor is the key to thier choosing. Who would't be terrified of a 15 year old (I'm assuming we're picking the age of our cyborg) girl proferring spiked knuckles and a machete, a maniacal grin on her face and blood lust in her eyes?
Self Loading Handgun - Walther P99 (9x19mm Parabellum) - Basically beause I'm a sucker for WWII equipment, but since the PPK is apparently not too great, I go with this since it's made by the same company.
Revolver -Smith & Wessom Model 29, 8 1/2 inch barrel (.44 Magnum) - Clint Eastwood used it in Dirty Harry, what more do I need to say?
Assault Rifle - SiG SG 552 (5.6mm Gw Pat 90) - A compact varient of the 550 that I think is cool.
SMG - Brügger & Thomet MP9 (9x19mm Parabellum) - It's Swiss, can have a holster, and from what I hear isn't too bad a weapon.
Battle Rifle - FN FAL 50.61 (7.62x51mm NATO) - a simple, reliable battle rilfe that I would imagine has rather common parts seing as how it's used by a couple dozen countries.
Sniper Rifle - Accuracy International Arctic Warfare (.338 Lapua Magnum) - I gave it to one of my OCs, I think it's kind of cool, and my homeland uses it.
Anti-material Rifle - Zastava M93 Black Arrow (.50 BMG) - Bolt action, and every man and his dog uses a Barrett for AM stuff.
Shotgun - Neostead (12 Gauge) - 12 round capacity with 2 ammo tubes that can be quickly switched between, alowing for a more versitile weapon that can be employed in more roles.
LMG - F89 (License built FN Minimi) (5.56x45mm NATO) - basically the same as the Minimi, but uses the FN MAG flash supressor to increase accuracy. And the only other LMG I can think of is the M249, and from what I hear, that's kind of on the heavy side.
General Purpose Machingun - MG3 (7.62x51mm NATO) - sure, it chews through ammo, so what better weapon to riddle a house with holes if need be? Plus the whole WWII thing comes into play again.
OR - M60E4 (7.62x51mm NATO) - It's a fairly light machine gun from what I can gather, which would make it easier to get around I assume.
Anti-tank weapon - NTW 20mm (20x82mm Mauser) - I'm not too sure if there is another weapon like it, but I'm pretty sure this is the best in the series of anti tank/armour rifles
Melee - Nokia - the ground breaks when you drop it, not the phone. Let's see what it does to the little Padania agent's head.
Seriously - Spiked Knuckles + Kukri - intimdation factor is the key to thier choosing. Who would't be terrified of a 15 year old (I'm assuming we're picking the age of our cyborg) girl proferring spiked knuckles and a machete, a maniacal grin on her face and blood lust in her eyes?
Three Dog-
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Re: If you were to be a handler what weapons would you give to your charge?
the twin sister (Ai and Yuki)also used this sidearm in specific (exact color included)
Kurosaka "Ery" Erika-
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Re: If you were to be a handler what weapons would you give to your charge?
Not that the NTW-20 will do anything to an armored vehicle...
John_234-
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Re: If you were to be a handler what weapons would you give to your charge?
John_234 wrote:Not that the NTW-20 will do anything to an armored vehicle...
I was under the impression that teh armour piercing incendiary rounds that it can fire were designed specifically for such a task?
Three Dog-
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Re: If you were to be a handler what weapons would you give to your charge?
Mr. Antonic wrote:John_234 wrote:Not that the NTW-20 will do anything to an armored vehicle...
I was under the impression that teh armour piercing incendiary rounds that it can fire were designed specifically for such a task?
it would have trouble piercing the armour of a AFV and certainly not a Tank,its mostly meant for lightly armoured vehicles(Hummers,Land Rovers etc) and soft targets like trucks and cars
Awinnell- Stiff Upper Lip
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wish i knew who put that in there, it wasn't me !!!!!!!!!!!!
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Re: If you were to be a handler what weapons would you give to your charge?
The most that baby will injure? An armoured car.
That being said, its effects on a chopper would be mighty interesting to see.
That being said, its effects on a chopper would be mighty interesting to see.
Nachtsider- KNIGHT OF THE LIVING DEAD
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Re: If you were to be a handler what weapons would you give to your charge?
John_234 wrote:Not that the NTW-20 will do anything to an armored vehicle...
as designated tank buster(ieg. shooting thermal sight, shooting fuel cap, or disabling chopper)
Kurosaka "Ery" Erika-
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Re: If you were to be a handler what weapons would you give to your charge?
Hmm, interesting. I suppose it wouldn't be her anti-armour weapon then. But the net's too slow for me to find an apropriate bazooka at the moment so I'll giver her and AT4.
Three Dog-
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Re: If you were to be a handler what weapons would you give to your charge?
This experiment, I want to be around for.Nachtsider wrote:That being said, its effects on a chopper would be mighty interesting to see.
Alfisti-
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Re: If you were to be a handler what weapons would you give to your charge?
Wai, we're conducting an experimanet now?Alfisti wrote:This experiment, I want to be around for.Nachtsider wrote:That being said, its effects on a chopper would be mighty interesting to see.
Maybe I could use it for a physics prac I have to create
Three Dog-
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Re: If you were to be a handler what weapons would you give to your charge?
depends on the Helicoptor,and where you hit it
you would be better off using the 14.5 version, its extra velocity gives you better armour penetration, though you lose the explosive power of the 20mm,also its got a longer range
The Apache is heavily armored on all sides. Some areas are also surrounded by Kevlar soft armor for extra protection. The cockpit is protected by layers of reinforced armor and bulletproof glass. According to Boeing, every part of the helicopter can survive 12.7-mm rounds, and vital engine and rotor components can withstand 23-mm fire.
you would be better off using the 14.5 version, its extra velocity gives you better armour penetration, though you lose the explosive power of the 20mm,also its got a longer range
Last edited by Awinnell on Mon 20 Aug 2012 - 10:18; edited 1 time in total
Awinnell- Stiff Upper Lip
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wish i knew who put that in there, it wasn't me !!!!!!!!!!!!
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Re: If you were to be a handler what weapons would you give to your charge?
if all fail, use the goddam Stinger/javelin already.....
Kurosaka "Ery" Erika-
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Re: If you were to be a handler what weapons would you give to your charge?
Awinnell wrote:depends on the Helicoptor,and where you hit itThe Apache is heavily armored on all sides. Some areas are also surrounded by Kevlar soft armor for extra protection. The cockpit is protected by layers of reinforced armor and bulletproof glass. According to Boeing, every part of the helicopter can survive 12.7-mm rounds, and vital engine and rotor components can withstand 23-mm fire.
and the Apache is strong but come at a cost.....it's cost...
you wanna buy something worth a money for a single chopper?
yes its worthless but at the same time you have to deal with it maintanace....
better buy The Cobra Gunship for that...
Kurosaka "Ery" Erika-
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Re: If you were to be a handler what weapons would you give to your charge?
KuroNeko wrote:Awinnell wrote:depends on the Helicoptor,and where you hit itThe Apache is heavily armored on all sides. Some areas are also surrounded by Kevlar soft armor for extra protection. The cockpit is protected by layers of reinforced armor and bulletproof glass. According to Boeing, every part of the helicopter can survive 12.7-mm rounds, and vital engine and rotor components can withstand 23-mm fire.
and the Apache is strong but come at a cost.....it's cost...
you wanna buy something worth a money for a single chopper?
yes its worthless but at the same time you have to deal with it maintanace....
better buy The Cobra Gunship for that...
except they don't build them anymore,and airframes have a service life which most will be approaching
Awinnell- Stiff Upper Lip
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wish i knew who put that in there, it wasn't me !!!!!!!!!!!!
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Re: If you were to be a handler what weapons would you give to your charge?
Production of the AH-1 Cobra ended decades ago, as I recall. The existing birds are just upgraded (the latest spec being the AH-1Z Viper).
Kiskaloo- A Cat of Many Talents
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Re: If you were to be a handler what weapons would you give to your charge?
well then, what about that European attack copter then, what's the name? Angusta or something?
Kurosaka "Ery" Erika-
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Awinnell- Stiff Upper Lip
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wish i knew who put that in there, it wasn't me !!!!!!!!!!!!
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Re: If you were to be a handler what weapons would you give to your charge?
Awinnell wrote:Nato or Russian?
not russian...Nato unit,used by the italian/french army
Kurosaka "Ery" Erika-
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Re: If you were to be a handler what weapons would you give to your charge?
Italy has the Agusta A129 Mangusta. Turkey operates a version called the TAI/AgustaWestland T-129.
France, Germany, Spain and Australia use the Eurocopter Tiger.
France, Germany, Spain and Australia use the Eurocopter Tiger.
Kiskaloo- A Cat of Many Talents
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Re: If you were to be a handler what weapons would you give to your charge?
AH-1Z Vipers are also built on totally new airframes. So if we were talking about acquiring them for plot, it's not impossible.
Though finding a ex-military chopper that's used for mountain rescue or say, a firefighter chopper is probably a much simpler explanation.
The NTW-20 is an anti-material rifle - which is what we reused antitank rifles for after WW2. Shoot the sensitive part of jets sitting on their runways, radar domes and electronics, or just squishy infantry from really far away. Or try to aim for vision ports and bogie wheels on tanks (yeah, good luck...)
Stingers don't do anything to tanks. They're anti-aircraft missiles. I'm pretty sure they're designed to not even fire unless they obtain a lock. Javelins will destroy just about anything on wheels or treads, though I'm pretty sure the expense and bulk is an obvious factor for use in our stories.
The thing is, "anti-tank" really depends on how far you'd like to go with it. A BMP, T-54 or some fancy civilian armored car could be ripped open every single time with an RPG-7. AT-4, Panzerfaust 3 or maybe even a LAW 66.
Go up to the T-72, and you need the heavier warheads for the AT-4, or the RPG-7, Carl Gustav, maybe stuff like the LAW-80, MBT LAW, ILAW or Javelins. Those last ones are computerized and attack the top of the tank.
Realistically, you could probably only carry a few disposable rockets or have someone assigned to carry a big, reusable launcher like an RPG or Carl Gustav. And most of those would still have to shoot the tank in the side, where the armor is thin.
That's why I don't really include antitank weapons as set character tools. They're not things you easily carry around - weapons of opportunity, rather.
Though finding a ex-military chopper that's used for mountain rescue or say, a firefighter chopper is probably a much simpler explanation.
The NTW-20 is an anti-material rifle - which is what we reused antitank rifles for after WW2. Shoot the sensitive part of jets sitting on their runways, radar domes and electronics, or just squishy infantry from really far away. Or try to aim for vision ports and bogie wheels on tanks (yeah, good luck...)
Stingers don't do anything to tanks. They're anti-aircraft missiles. I'm pretty sure they're designed to not even fire unless they obtain a lock. Javelins will destroy just about anything on wheels or treads, though I'm pretty sure the expense and bulk is an obvious factor for use in our stories.
The thing is, "anti-tank" really depends on how far you'd like to go with it. A BMP, T-54 or some fancy civilian armored car could be ripped open every single time with an RPG-7. AT-4, Panzerfaust 3 or maybe even a LAW 66.
Go up to the T-72, and you need the heavier warheads for the AT-4, or the RPG-7, Carl Gustav, maybe stuff like the LAW-80, MBT LAW, ILAW or Javelins. Those last ones are computerized and attack the top of the tank.
Realistically, you could probably only carry a few disposable rockets or have someone assigned to carry a big, reusable launcher like an RPG or Carl Gustav. And most of those would still have to shoot the tank in the side, where the armor is thin.
That's why I don't really include antitank weapons as set character tools. They're not things you easily carry around - weapons of opportunity, rather.
John_234-
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Re: If you were to be a handler what weapons would you give to your charge?
John_234 wrote:AH-1Z Vipers are also built on totally new airframes. So if we were talking about acquiring them for plot, it's not impossible.
Though finding a ex-military chopper that's used for mountain rescue or say, a firefighter chopper is probably a much simpler explanation.
The NTW-20 is an anti-material rifle - which is what we reused antitank rifles for after WW2. Shoot the sensitive part of jets sitting on their runways, radar domes and electronics, or just squishy infantry from really far away. Or try to aim for vision ports and bogie wheels on tanks (yeah, good luck...)
Stingers don't do anything to tanks. They're anti-aircraft missiles. I'm pretty sure they're designed to not even fire unless they obtain a lock. Javelins will destroy just about anything on wheels or treads, though I'm pretty sure the expense and bulk is an obvious factor for use in our stories.
The thing is, "anti-tank" really depends on how far you'd like to go with it. A BMP, T-54 or some fancy civilian armored car could be ripped open every single time with an RPG-7. AT-4, Panzerfaust 3 or maybe even a LAW 66.
Go up to the T-72, and you need the heavier warheads for the AT-4, or the RPG-7, Carl Gustav, maybe stuff like the LAW-80, MBT LAW, ILAW or Javelins. Those last ones are computerized and attack the top of the tank.
Realistically, you could probably only carry a few disposable rockets or have someone assigned to carry a big, reusable launcher like an RPG or Carl Gustav. And most of those would still have to shoot the tank in the side, where the armor is thin.
That's why I don't really include antitank weapons as set character tools. They're not things you easily carry around - weapons of opportunity, rather.
the post i mentioned "if all fail" refer to failing to bring down chopper with any antitank gun...
and from the side? better hit the back of the tank....
Kurosaka "Ery" Erika-
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Re: If you were to be a handler what weapons would you give to your charge?
To be honest if there was an attack chopper and I had no antiair missiles or AAA, I'd hide.
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Re: If you were to be a handler what weapons would you give to your charge?
Yeah... the odds of downing an attack helo with only small arms are stacked against the ground forces too much. Let him expend his fuel looking for you, then when he's bingo fuel and exfiling the area, that's when you can come out of hiding.
Anti-materiel rifles will work a treat against a helo, assuming you can land the shot against the moving target. The NTW-20 would definitely ensure that the helo was damaged, but it looks too unwieldy against a nimble helo, unless you were able to project the round from far enough away without presenting yourself as a target.
Anti-materiel rifles will work a treat against a helo, assuming you can land the shot against the moving target. The NTW-20 would definitely ensure that the helo was damaged, but it looks too unwieldy against a nimble helo, unless you were able to project the round from far enough away without presenting yourself as a target.
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Re: If you were to be a handler what weapons would you give to your charge?
Officer_Charon wrote:Yeah... the odds of downing an attack helo with only small arms are stacked against the ground forces too much. Let him expend his fuel looking for you, then when he's bingo fuel and exfiling the area, that's when you can come out of hiding.
Anti-materiel rifles will work a treat against a helo, assuming you can land the shot against the moving target. The NTW-20 would definitely ensure that the helo was damaged, but it looks too unwieldy against a nimble helo, unless you were able to project the round from far enough away without presenting yourself as a target.
Yeah, I reckon in a video I watched about the NTW it said that it's mostly used against infrastructure.
And if worst comes to worst, use a sabotted Nokia That'll take out a battleship!
Three Dog-
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Re: If you were to be a handler what weapons would you give to your charge?
Officer_Charon wrote:Yeah... the odds of downing an attack helo with only small arms are stacked against the ground forces too much. Let him expend his fuel looking for you, then when he's bingo fuel and exfiling the area, that's when you can come out of hiding.
Anti-materiel rifles will work a treat against a helo, assuming you can land the shot against the moving target. The NTW-20 would definitely ensure that the helo was damaged, but it looks too unwieldy against a nimble helo, unless you were able to project the round from far enough away without presenting yourself as a target.
only the African sniper can shoot Denel from far away excellently as the Denel 20mm itself were designed by the south African to engage a target from vast plain, Africa's common geographical shape. so it is possible to shoot the chopper engine 2 km away if you knew how to calibrate the shot...
Kurosaka "Ery" Erika-
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Re: If you were to be a handler what weapons would you give to your charge?
Extremely, EXTREMELY unlikely.
But it would work, under Rule of Cool. *chuckles wryly*
But it would work, under Rule of Cool. *chuckles wryly*
Officer_Charon-
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Re: If you were to be a handler what weapons would you give to your charge?
Officer_Charon wrote:Extremely, EXTREMELY unlikely.
But it would work, under Rule of Cool. *chuckles wryly*
besides..i believe in luck....planned, destined and executed by our god
Kurosaka "Ery" Erika-
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Re: If you were to be a handler what weapons would you give to your charge?
There is A LOT to be said for running and hiding in certain situations.John_234 wrote:To be honest if there was an attack chopper and I had no antiair missiles or AAA, I'd hide.
Alfisti-
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Re: If you were to be a handler what weapons would you give to your charge?
Silber: i'm not retreating...i'm falling back tactically....John_234 wrote:To be honest if there was an attack chopper and I had no antiair missiles or AAA, I'd hide.
Kurosaka "Ery" Erika-
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Re: If you were to be a handler what weapons would you give to your charge?
Look, if we're talking *attack* choppers there's no chance in hell the miniature 20mm the NTW-20 fires (which is smaller than what normal AA 20mms fire) would damage a vital, heavily armored component. Even if you could hit something that cruises at over 60 MPH in three planes of movement.
It's insanity unless, hell the thing is landed for repairs or rearmament or something.
It's insanity unless, hell the thing is landed for repairs or rearmament or something.
John_234-
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Re: If you were to be a handler what weapons would you give to your charge?
John_234 wrote:Look, if we're talking *attack* choppers there's no chance in hell the miniature 20mm the NTW-20 fires (which is smaller than what normal AA 20mms fire) would damage a vital, heavily armored component. Even if you could hit something that cruises at over 60 MPH in three planes of movement.
It's insanity unless, hell the thing is landed for repairs or rearmament or something.
i would rather try to bring down the plane,rather running....consider using this shit...
Serbu BFG-50 Carbine w/ EOtech 551
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